

While the dynamic combat and the good world design make for a lengthy and satisfying campaign, there are parts that are either buggy or designed in interesting ways. There's a dynamism in place, and it ends up being one of the more exciting aspects of the game. You can even set up scenarios where the enemies fight each other, allowing you to pick off the last survivor and grab the loot that they leave behind. You can also push boxes toward foes or wait for them to break through, allowing yourself a moment to prepare before fighting them. Push explosive containers at enemies and shoot them from a distance, or wait for them to aggressively swing away to blow themselves up. Shoot some wooden planks, for example, and a bunch of rocks could come down to crush enemies.

There are a ton of moveable objects that affect enemies in different ways. If you've played the previous games in the series, then you know that the real joy in combat isn't in the shooting but shooting smart. Even then, you'll employ more hit-and-run tactics early on, when it only takes a few hits to take you down since you haven't leveled up yet. You'll find a bunch of them by breaking boxes, but your inner conservationist will opt to use melee weapons to save ammo. The enemies require a ton of ammo to take down if you don't score a headshot, but even then, you'll often be low on ammo reserves. You're limited to 20 inventory slots, so you need to sell off underpowered items to get cash, which can be used at vending machines for more ammo, equipment and guns.ĭespite these additions, treating Zombotron like a normal run-and-gun title with larger levels will get you killed faster due to a low ammo count and strong enemies. Aside from guns, you can grab other equipment, like armor, boots and helmets to strengthen yourself and get a few buffs. Killing foes allows you to get XP, which can then be used to level up your dexterity, health and stamina.
ZOMBOTRON 4 .366.0 FULL
Using a healing item starts a cooldown meter, so you can't rush an area, soak up as much damage as possible, and use a bunch of healing items to return to full health. Healing is done via bandages, food, and other items that you gather, but the item isn't used right away, so you can choose when to heal. Zombotron expands on this formula by borrowing elements from other genres. You can hold a decent number of weapons, but you can assign three of them for quick switching or leave one blank if you want to punch your way through the levels. You can traverse in all directions, and you have 360-degree shooting with either your mouse or right analog stick. If you're unfamiliar with the previous games in the series, your first glance would make you think that this is a semi-typical, run-and-gun, side-scrolling shooter, kind of like a more fleshed-out Guns, Gore, and Cannoli 2 or Metal Slug. There's not much to parse here, except that the attempts at humor fall a bit flat and the story can be ignored without consequence. Blaze lives up to the role of being a grizzled soldier, while Ash is a typical robot sidekick that is analytical at the wrong times.

The characters keep it pretty basic as well.
